Running with teams now

Every spike,measured.

Every attack clipped and measured automatically. Whole matches turned into heat maps and play counts. Nothing tagged by hand.

Measurements per spike
11
Jump, approach, arm and body
Plays detected
3
Attacks, blocks and jump serves
Court zones mapped
6
Time on court, zone by zone
Plays tagged by hand
0
Detection is automatic

Every attack,clipped and measured.

Each spike lands in the console as its own clip the moment it is detected, with the measurements behind it.

Jump

  • Jump height
  • Hang time
  • Takeoff and landing
  • Drift

Approach

  • Approach speed
  • Approach angle

Arm

  • Wrist speed at contact
  • Elbow at contact
  • Shoulder at contact

Body

  • Load depth at the knee
  • Torso lean at contact
AttackMeasured automatically
An attack at the net, with the hitter tracked, the court lines mapped and the measurements beside it
Jump height
0.66m
Hang time
0.73s
Approach speed
4.7m/s
Arm swing
9.4m/s
Elbow at contact
169°
Shoulder at contact
133°

Whole matches,read back.

Match video goes in. Out comes where your team played, how long it spent in each zone, and every attack, block and jump serve, each linked to its clip.

League match, home

Full match analyzed from video

Sample figures
Heat map of where a team played across a full match, strongest near the net
Attacks
42
Blocks
27
Jump serves
58
NetTime in each zone
Zone 4
22%
Zone 3
9%
Zone 2
18%
Zone 5
17%
Zone 6
14%
Zone 1
20%
127 clips from this match
How it works

Pixels resolvedto real meters.

Finalvision finds every player, maps them onto the real 18 by 9 meter court, and measures what happened there. That is what makes a highlight comparable week to week.

From footage to the bench

5 of 6 stages running
  1. Live
    Capture
    Court-side devices, or match video you already have
  2. Live
    Pose and tracking
    Every player, frame by frame
  3. Live
    Court referencing
    Pixels resolved to real meters
  4. Live
    Measure
    Each attack, block and jump serve
  5. Live
    Console
    Clips, analysis, schedule, brackets
  6. Building
    Rotation analysis
    Scoring and side-out by rotation

The court,to scale.

Positions from the court-side devices, drawn on a regulation court while the set is running. In beta while we tighten accuracy with the teams using it.

Geometry
18 × 9 m, net at 2.43 m
Source
Court-side devices
Stored
Nothing, streamed only
Court viewBetaSimulated rally

The whole season,in one place.

Schedules, results, rankings and the tournaments you host sit next to the video. Schools run every squad from one dashboard, under their own logo and colors.

Your school

Every squad, one manager

PrimarySecondaryTertiary
  • VGVarsity Girls2 coaches
  • JGJV Girls1 coach
  • VBVarsity BoysNo coach yet
DarkLight

Invitational

Hosted by your program

Live
Seed 12
Seed 40
Seed 21
Seed 32
Final
Seed 11
Seed 31
Public link, no sign-in needed

Coming up

Schedule and match log

  • Thu6:30League matchHomeMatch
  • Sat9:00InvitationalPool play, day 1Tournament
  • Mon4:00PracticeServe receivePractice
Where it stands

What runs today,and what is next.

Live means teams use it now. Beta means it works and is still being refined. Building means it is on the way.

  • Spike clips and measurementEvery attack clipped with its metricsLive
  • Match analysisHeat map, zone shares, play counts and clipsLive
  • Match logResults with the spikes captured during each matchLive
  • Schedule, rankings and tournamentsPublic bracket links for events you hostLive
  • Schools and brandingOne manager for every squad, your logo and colorsLive
  • Court viewPositions on a to-scale court, streamed liveBeta
  • Rotation analysisScoring and side-out by rotationBuilding

See it onyour team.

Request access and we will set up your program and your staff.